//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // GLLuminance.h: interface for the GLLuminance class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLLUMINANCE_H__15020260_678A_40DF_B49C_AB1796BB3EED__INCLUDED_) #define AFX_GLLUMINANCE_H__15020260_678A_40DF_B49C_AB1796BB3EED__INCLUDED_ #include #include class GLLuminance : public GLImage { public: GLLuminance(const char *filename); virtual ~GLLuminance(); virtual GLubyte *getBits(); virtual int getWidth(); virtual int getHeight(); virtual int getComponents(); virtual int getAlignment(); protected: struct ImageRec { unsigned short imagic; unsigned short type; unsigned short dim; unsigned short xsize, ysize, zsize; } image; GLubyte *base_; void convertShort(unsigned short *array, unsigned int length); void convertUint(unsigned *array, unsigned int length); void imageGetRow(FILE *file, GLubyte *buf, int y, int z, unsigned int *rowStart, int *rowSize); bool loadFromFile(const char *filename); }; #endif // !defined(AFX_GLLUMINANCE_H__15020260_678A_40DF_B49C_AB1796BB3EED__INCLUDED_)