//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_) #define AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_ #include #include #include class GLBitmap; class GLMenuEntry; class GLMenu : public GLWWindow { public: enum MenuFlags { eMenuAlignRight = 1 }; GLMenu(); virtual ~GLMenu(); bool addMenu(char *menuName, float width, unsigned int state, GLMenuI *callback, GLBitmap *icon = 0, unsigned int flags = 0); bool addMenuItem(char *menuName, const GLMenuItem item); GLMenuEntry *getMenu(char *menuItem); virtual void draw(); virtual void mouseDown(int button, float x, float y, bool &skipRest); virtual void mouseUp(int button, float x, float y, bool &skipRest); virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest); virtual void keyDown(char *buffer, unsigned int keyState, KeyboardHistory::HistoryElement *history, int hisCount, bool &skipRest); protected: std::map menuList_; }; #endif // !defined(AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_)