//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include GLMenuItem::GLMenuItem(const char *text, GLWTip *tooltip, bool selected, GLTexture *texture, void *userData) : menuText_(text), tip_(tooltip), selected_(selected), texture_(texture), userData_(userData) { } GLMenuI::~GLMenuI() { } const char *GLMenuI::getMenuText(const char* menuName) { return 0; } bool GLMenuI::getMenuItems(const char* menuName, std::list &result) { return false; } bool GLMenuI::getEnabled(const char* menuName) { return true; } void GLMenuI::menuSelection(const char* menuName, const int position, GLMenuItem &item) { } bool GLMenuI::menuOpened(const char* menuName) { return true; }