//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLSTATE_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_) #define AFX_GLSTATE_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_ #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #undef __MACH__ #include class GLState { public: enum State { TEXTURE_ON = 0x1, TEXTURE_OFF = 0x2, BLEND_ON = 0x4, BLEND_OFF = 0x8, DEPTH_ON = 0x10, DEPTH_OFF = 0x20, CUBEMAP_ON = 0x40, CUBEMAP_OFF = 0x80, NORMALIZE_ON = 0x100, NORMALIZE_OFF = 0x200, LIGHTING_ON = 0x400, LIGHTING_OFF = 0x800, LIGHT1_ON = 0x1000, LIGHT1_OFF = 0x2000 }; GLState(unsigned wantedState); virtual ~GLState(); static void setBaseState(unsigned baseState); static const char *getStateString(); static unsigned int getState() { return currentState_; } protected: static unsigned currentState_; unsigned returnState_; static void setState(unsigned wanted); }; #endif // !defined(AFX_GLSTATE_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_)