//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLTEXTURE_H__9DA92C48_B9A4_4517_AB9F_55141CCDA817__INCLUDED_) #define AFX_GLTEXTURE_H__9DA92C48_B9A4_4517_AB9F_55141CCDA817__INCLUDED_ #include #include class GLTexture : public GLTextureBase { public: GLTexture(); virtual ~GLTexture(); virtual void draw(bool force = false); bool create(GLImage &bitmap, GLenum format = GL_RGB, bool mipMap = true); bool create(const void * data, GLint width, GLint height, GLint components, GLint alignment = 4, GLenum format = GL_RGB, bool mipMap = true); bool createBufferTexture(GLint width, GLint height, bool depthTex); bool replace(GLImage &bitmap, GLenum format = GL_RGB, bool mipMap = true); bool textureValid(); GLenum getTexType() { return texType_; } GLenum getTexFormat() { return texFormat_; } GLuint getTexName() { return texNum_; } int getWidth() { return width_; } int getHeight() { return height_; } static unsigned int getTextureSpace() { return textureSpace_; } protected: static unsigned int textureSpace_; unsigned int usedSpace_; int width_, height_; GLuint texNum_; GLenum texType_; GLenum texFormat_; bool validateSize(int size); bool createTexture(const void * data, GLint width, GLint height, GLint components, GLint alignment, GLenum format, bool mipMap); bool createObject(); }; #endif // !defined(AFX_GLTEXTURE_H__9DA92C48_B9A4_4517_AB9F_55141CCDA817__INCLUDED_)