//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include GLVertexSetGroup::GLVertexSetGroup() { } GLVertexSetGroup::~GLVertexSetGroup() { } void GLVertexSetGroup::draw() { for (unsigned int i=0; idraw(); } } void GLVertexSetGroup::destroyGroup() { while (!sets_.empty()) { delete sets_.back(); sets_.pop_back(); } } void GLVertexSetGroup::addToGroup(GLVertexSet &set) { sets_.push_back(&set); } int GLVertexSetGroup::getNoTris() { int tris = 0; for (unsigned int i=0; igetNoTris(); } return tris; }