//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include REGISTER_CLASS_SOURCE(GLWBitmap); GLWBitmap::GLWBitmap(float x, float y, float w, float h, GLBitmap *bitmap) : GLWidget(x, y, w, h), bitmap_(bitmap) { } GLWBitmap::~GLWBitmap() { } void GLWBitmap::draw() { if (bitmap_) { GLState state(GLState::TEXTURE_OFF | GLState::BLEND_OFF); int width = MIN(bitmap_->getWidth(), (int) w_); int height = MIN(bitmap_->getHeight(), (int) h_); glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */ glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); glRasterPos2f(x_, y_); glDrawPixels( width, height, GL_RGB, GL_UNSIGNED_BYTE, bitmap_->getBits()); glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */ glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); } GLWidget::draw(); } bool GLWBitmap::initFromXML(XMLNode *node) { if (!GLWidget::initFromXML(node)) return false; return true; }