//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef _GLWBUTTON_H_ #define _GLWBUTTON_H_ #include class GLWButtonI { public: virtual ~GLWButtonI(); virtual void buttonDown(unsigned int id) = 0; }; class GLWButton : public GLWidget { public: enum { ButtonFlagOk = 1, ButtonFlagCancel = 2, ButtonFlagCenterX = 4 }; GLWButton(float x = 0.0f, float y = 0.0f, float w = 0.0f, float h = 0.0f, GLWButtonI *handler = 0, unsigned flags = 0); virtual ~GLWButton(); virtual void draw(); virtual void simulate(float frameTime); virtual void mouseDown(int button, float x, float y, bool &skipRest); virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest); virtual void mouseUp(int button, float x, float y, bool &skipRest); virtual void keyDown(char *buffer, unsigned int keyState, KeyboardHistory::HistoryElement *history, int hisCount, bool &skipRest); bool &getPressed() { return pressed_; } void setEnabled(bool enabled); void setFlags(unsigned f) { flags_ = f; } virtual void setHandler(GLWButtonI *handler); void setRepeatMode() { repeatMode_ = true; } REGISTER_CLASS_HEADER(GLWButton); protected: GLWButtonI *handler_; unsigned flags_; bool startdrag_, pressed_; bool repeatMode_; bool enabled_; float repeatTime_; }; #endif /* _GLWBUTTON_H_ */