//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_GLWCheckBoxh_INCLUDE__) #define __INCLUDE_GLWCheckBoxh_INCLUDE__ #include class GLWCheckBoxI { public: virtual ~GLWCheckBoxI(); virtual void stateChange(bool state, unsigned int id) = 0; }; class GLWCheckBox : public GLWidget { public: GLWCheckBox(float x = 0.0f, float y = 0.0f, bool startState = true); virtual ~GLWCheckBox(); virtual void draw(); virtual void mouseDown(int button, float x, float y, bool &skipRest); bool &getState() { return state_; } void setState(bool state) { state_ = state; } void setHandler(GLWCheckBoxI *handler); REGISTER_CLASS_HEADER(GLWCheckBox); protected: bool state_; GLWCheckBoxI *handler_; }; #endif