//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include REGISTER_CLASS_SOURCE(GLWFileView); GLWFileView::GLWFileView(char *fileName, float x, float y, float w, float h) : GLWidget(x, y, w, h), scroll_(x + w - 17, y, h, 0, 1) { if (fileName[0]) { lines_.readFile(fileName); scroll_.setMax((int) lines_.getLines().size()); scroll_.setSee((int) (h_ / 9)); scroll_.setCurrent(scroll_.getMax()); } } GLWFileView::~GLWFileView() { } void GLWFileView::simulate(float frameTime) { scroll_.simulate(frameTime); } void GLWFileView::draw() { glBegin(GL_LINE_LOOP); drawShadedRoundBox(x_, y_, w_, h_, 6.0f, false); glEnd(); float posY = y_ + h_ - 10.0f; for (int i=scroll_.getMax() - scroll_.getCurrent(); i<(int) lines_.getLines().size(); i++) { GLWFont::instance()->getSmallPtFont()->drawWidth( w_, GLWFont::widgetFontColor, 8, x_ + 5.0f, posY, 0.0f, formatString("%s", lines_.getLines()[i].c_str())); posY -= 9.0f; if (posY < y_) break; } scroll_.draw(); } void GLWFileView::mouseDown(int button, float x, float y, bool &skipRest) { scroll_.mouseDown(button, x, y, skipRest); } void GLWFileView::mouseUp(int button, float x, float y, bool &skipRest) { scroll_.mouseUp(button, x, y, skipRest); } void GLWFileView::mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest) { scroll_.mouseDrag(button, mx, my, x, y, skipRest); } void GLWFileView::mouseWheel(float x, float y, float z, bool &skipRest) { if (inBox(x, y, x_, y_, w_, h_)) { skipRest = true; if (z < 0.0f) scroll_.setCurrent(scroll_.getCurrent() + 1); else scroll_.setCurrent(scroll_.getCurrent() - 1); } }