//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include REGISTER_CLASS_SOURCE(GLWFlag); GLWFlag::GLWFlag(Vector &color, float x, float y, float w) : color_(color), GLWidget(x, y, w, 20.0f), offset_(0.0f) { } GLWFlag::~GLWFlag() { } void GLWFlag::simulate(float frameTime) { offset_ -= 10.0f * frameTime; } void GLWFlag::draw() { GLState currentState(GLState::TEXTURE_OFF); const float diff = 1.0f; const float rad = (3.14f * 4.0f) / w_; glBegin(GL_QUADS); for (float a=0.0f; a<=w_-diff; a+=diff) { float mult = float (sin((a * rad) + offset_)); float cmult = (mult * 0.25f) + 0.75f; float hmult = mult * 2.0f; glColor3f(color_[0] * cmult, color_[1] * cmult, color_[2] * cmult); glVertex2f(x_ + a, y_ + hmult); glVertex2f(x_ + a + diff, y_ + hmult); glVertex2f(x_ + a + diff, y_ + h_ + hmult); glVertex2f(x_ + a, y_ + h_ + hmult); } glEnd(); }