//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_) #define AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_ #include #include #include class GLWFlag : public GLWidget { public: GLWFlag(Vector &color = GLWFont::widgetFontColor, float x = 0.0f, float y = 0.0f, float w = 0.0f); virtual ~GLWFlag(); virtual void simulate(float frameTime); virtual void draw(); void setColor(Vector &color) { color_ = color; } Vector &getColor() { return color_; } REGISTER_CLASS_HEADER(GLWFlag); protected: Vector color_; float offset_; }; #endif // !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_)