//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_GLWPlanViewh_INCLUDE__) #define __INCLUDE_GLWPlanViewh_INCLUDE__ #include #include #include #include class GLWPlanView : public GLWidget { public: GLWPlanView(float x = 0.0f, float y = 0.0f, float w = 0.0f, float h = 0.0f); virtual ~GLWPlanView(); virtual void simulate(float frameTime); virtual void mouseDown(int button, float x, float y, bool &skipRest); virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest); virtual void mouseUp(int button, float x, float y, bool &skipRest); virtual void draw(); void addRecievePoints(unsigned int playerId, std::list &recievepoints); REGISTER_CLASS_HEADER(GLWPlanView); protected: struct PlayerDrawnInfo { unsigned int playerId; std::list points; std::list recievepoints; }; float animationTime_; float flashTime_; float totalTime_; float pointTime_; bool flash_, firstTime_; bool dragging_; float dragLastX_, dragLastY_; PlayerDrawnInfo localPoints_; std::list dragPoints_; std::list sendPoints; void drawMap(); void drawTexture(); void drawWall(); void drawCameraPointer(); void drawTanks(); void drawCurrentTank(); void drawLines(); void drawLine(PlayerDrawnInfo &info); bool simulateLine(PlayerDrawnInfo &info); }; #endif