//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // GLWProgress.h: interface for the GLWProgress class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_) #define AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_ #include class GLWProgress : public GLWPanel { public: GLWProgress(float x = 0.0f, float y = 0.0f, float w = 0.0f, float min = 0.0f, float max = 100.0f); virtual ~GLWProgress(); virtual void draw(); const float getCurrent() { return current_; } void setCurrent(float newCurrent); REGISTER_CLASS_HEADER(GLWProgress); protected: float x_, y_, w_; float min_, max_; float current_; }; #endif // !defined(AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_)