//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include REGISTER_CLASS_SOURCE(GLWPushButton); GLWPushButtonI::~GLWPushButtonI() { } GLWPushButton::GLWPushButton(float x, float y, float w, float h, GLWPushButtonI *handler) : GLWButton(x, y, w, h) { setHandler(handler); } GLWPushButton::~GLWPushButton() { } void GLWPushButton::mouseDown(int button, float x, float y, bool &skipRest) { if (x > x_ && x y_ && ybuttonDown(getId()); } else if (handler_) { ((GLWPushButtonI *)handler_)->buttonUp(getId()); } } } void GLWPushButton::mouseUp(int button, float x, float y, bool &skipRest) { }