//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include GLWScrollButtonI::~GLWScrollButtonI() { } GLWScrollButton::GLWScrollButton(float x, float y, float w, float h) : GLWButton(x, y, w, h), scrollHandler_(0), startX_(0.0f), startY_(0.0f) { } GLWScrollButton::~GLWScrollButton() { } void GLWScrollButton::mouseDown(int button, float x, float y, bool &skipRest) { startX_ = 0.0f; startY_ = 0.0f; if (scrollHandler_) { scrollHandler_->startDrag(id_); } GLWButton::mouseDown(button, x, y, skipRest); } void GLWScrollButton::mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest) { if (pressed_) { if (scrollHandler_) { startX_ += x; startY_ += y; scrollHandler_->buttonDrag(id_, startX_, startY_); skipRest = true; } } } void GLWScrollButton::setScrollHandler(GLWScrollButtonI *handler) { scrollHandler_ = handler; }