//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include REGISTER_CLASS_SOURCE(GLWScrollPanel); GLWScrollPanel::GLWScrollPanel(float x, float y, float w, float h) : GLWPanel(x, y, w, h), scrollW_(x + w - 19, y + 4, h - 10, 0, 0), drawScrollBar_(true), maxSee_(0), widgetHeight_(0.0f) { scrollW_.setHandler(this); } GLWScrollPanel::~GLWScrollPanel() { } void GLWScrollPanel::setH(float h) { GLWidget::setH(h); scrollW_.setH(h_ - 10); } void GLWScrollPanel::simulate(float frameTime) { scrollW_.simulate(frameTime); } void GLWScrollPanel::calculateVisible() { drawScrollBar_ = false; int canSee = 0; float widgetMinY = FLT_MAX; float widgetMaxY = FLT_MIN; { std::list::iterator itor; for (itor = getWidgets().begin(); itor != getWidgets().end(); itor++) { GLWidget *vw = (GLWidget *) (*itor).widget; if (vw->getY() < 0.0f || vw->getY() + vw->getH() > h_) { drawScrollBar_ = true; } else { canSee++; } if (vw->getY() < widgetMinY) widgetMinY = vw->getY(); if (vw->getY() + vw->getH() > widgetMaxY) widgetMaxY = vw->getY() + vw->getH(); } } widgetHeight_ = widgetMaxY - widgetMinY; // Draw scroll bar if not if (drawScrollBar_) { if (canSee > maxSee_) maxSee_ = canSee; scrollW_.setSee(maxSee_); scrollW_.setMax((int) getWidgets().size()); } } void GLWScrollPanel::draw() { calculateVisible(); glPushMatrix(); { GLWTranslate trans(x_, y_); glTranslatef(x_, y_, 0.0f); GLState currentState(GLState::DEPTH_OFF | GLState::TEXTURE_OFF); std::list::iterator itor; for (itor = getWidgets().begin(); itor != getWidgets().end(); itor++) { glPushMatrix(); GLWidget *vw = (GLWidget *) (*itor).widget; if (vw->getY() >= 0.0f && vw->getY() + vw->getH() <= h_) { vw->draw(); } glPopMatrix(); } } glPopMatrix(); if (drawScrollBar_) scrollW_.draw(); } void GLWScrollPanel::mouseUp(int button, float x, float y, bool &skipRest) { if (drawScrollBar_) { scrollW_.mouseUp(button, x, y, skipRest); } if (!skipRest) { x -= x_; y -= y_; std::list::iterator itor; for (itor = getWidgets().begin(); itor != getWidgets().end(); itor++) { GLWidget *vw = (GLWidget *) (*itor).widget; if (vw->getY() < 0.0f || vw->getY() + vw->getH() > h_) { } else { vw->mouseUp(button, x, y, skipRest); } if (skipRest) break; } } } void GLWScrollPanel::mouseDown(int button, float x, float y, bool &skipRest) { if (drawScrollBar_) { scrollW_.mouseDown(button, x, y, skipRest); } if (!skipRest) { x -= x_; y -= y_; std::list::iterator itor; for (itor = getWidgets().begin(); itor != getWidgets().end(); itor++) { GLWidget *vw = (GLWidget *) (*itor).widget; if (vw->getY() < 0.0f || vw->getY() + vw->getH() > h_) { } else { vw->mouseDown(button, x, y, skipRest); } if (skipRest) break; } } } void GLWScrollPanel::mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest) { if (drawScrollBar_) { scrollW_.mouseDrag(button, mx, my, x, y, skipRest); } if (!skipRest) { mx -= x_; my -= y_; std::list::iterator itor; for (itor = getWidgets().begin(); itor != getWidgets().end(); itor++) { GLWidget *vw = (GLWidget *) (*itor).widget; if (vw->getY() < 0.0f || vw->getY() + vw->getH() > h_) { } else { vw->mouseDrag(button, mx, my, x, y, skipRest); } if (skipRest) break; } } } void GLWScrollPanel::mouseWheel(float x, float y, float z, bool &skipRest) { if (inBox(x, y, x_, y_, w_, h_)) { skipRest = true; if (drawScrollBar_) { if (z < 0.0f) scrollW_.setCurrent(scrollW_.getCurrent() + 2); else scrollW_.setCurrent(scrollW_.getCurrent() - 2); } else { GLWPanel::mouseWheel(x, y, z, skipRest); } } } void GLWScrollPanel::positionChange(unsigned int id, int current, int movement) { float move = ((widgetHeight_ + 2.0f) / float(getWidgets().size())) * float(movement); std::list::iterator itor; for (itor = getWidgets().begin(); itor != getWidgets().end(); itor++) { GLWidget *vw = (GLWidget *) (*itor).widget; vw->setY(vw->getY() - move); } } void GLWScrollPanel::clear() { scrollW_.setCurrent(0); GLWPanel::clear(); }