//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef _GLWSLIDER_H_ #define _GLWSLIDER_H_ #include class GLWSliderI { public: virtual void currentChanged(unsigned int id, float value) = 0; }; class GLWSlider : public GLWidget { public: GLWSlider(float x = 0.0f, float y = 0.0f, float w = 0.0f, float range = 0.0f); virtual ~GLWSlider(); void setHandler(GLWSliderI *handler) { handler_ = handler; } float getCurrent() { return current_; } void setCurrent(float current) { current_ = current; } virtual void mouseDown(int button, float x, float y, bool &skipRest); virtual void mouseUp(int button, float x, float y, bool &skipRest); virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest); REGISTER_CLASS_HEADER(GLWSlider); protected: GLWSliderI *handler_; bool dragging_; float current_; float range_; }; class GLWTankSlider : public GLWSlider, public GLWSliderI { public: GLWTankSlider(); virtual ~GLWTankSlider(); virtual void draw(); virtual void currentChanged(unsigned int id, float value); REGISTER_CLASS_HEADER(GLWTankSlider); }; #endif /* _GLWSLIDER_H_ */