//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef _GLWSPINBOX_H_ #define _GLWSPINBOX_H_ #include class GLWSpinBox : public GLWidget, public GLWButtonI { public: GLWSpinBox(float x = 0.0f, float y = 0.0f, float w = 0.0f, int start = 0, int minRange = 0, int maxRange = 0, int step = 1); virtual ~GLWSpinBox(); virtual void draw(); virtual void mouseDown(int button, float x, float y, bool &skipRest); virtual void mouseUp(int button, float x, float y, bool &skipRest); virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest); virtual void keyDown(char *buffer, unsigned int keyState, KeyboardHistory::HistoryElement *history, int hisCount, bool &skipRest); virtual void buttonDown(unsigned int id); int getValue() { return value_; } REGISTER_CLASS_HEADER(GLWSpinBox); protected: bool keyDown_; bool dragging_; int step_; int value_; int minRange_, maxRange_; GLWButton top_, bottom_; }; #endif /* _GLWSPINBOX_H_ */