//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include REGISTER_CLASS_SOURCE(GLWTankFire); GLWTankFire::GLWTankFire() : GLWidget(0.0f, 0.0f, 0.0f, 0.0f) { setToolTip(new GLWTip("Fire Current Weapon", "Fires the current tanks currently selected\n" "weapon.")); } GLWTankFire::~GLWTankFire() { } void GLWTankFire::mouseDown(int button, float x, float y, bool &skipRest) { if (inBox(x, y, x_, y_, w_, h_)) { dragging_ = true; } } void GLWTankFire::mouseUp(int button, float x, float y, bool &skipRest) { if (dragging_) { if (inBox(x, y, x_, y_, w_, h_)) { Tank *currentTank = ScorchedClient::instance()->getTankContainer().getCurrentTank(); if (currentTank) { if (currentTank->getState().getState() == TankState::sNormal) { TankAIHuman *ai = (TankAIHuman *) currentTank->getTankAI(); if (ai) ai->fireShot(); } } } } dragging_ = false; }