//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include REGISTER_CLASS_SOURCE(GLWTextButton); GLWTextButton::GLWTextButton(char *buttonText,float x, float y, float w, GLWButtonI *handler, unsigned flags, float size) : GLWButton(x, y, w, size + 8.0f, handler, flags), label_(x, y -2, buttonText, size), color_(GLWFont::widgetFontColor) { setName(buttonText); } GLWTextButton::~GLWTextButton() { } void GLWTextButton::draw() { GLWButton::draw(); float x = x_; if (!pressed_) { label_.setY(y_ - 2); } else { x = x_ + 1; label_.setY(y_ - 3); } if (flags_ & ButtonFlagCenterX) { label_.calcWidth(); x += (w_ / 2.0f) - (label_.getW() / 2.0f); } if (enabled_) label_.setColor(color_); else label_.setColor(GLWFont::disabledWidgetFontColor); label_.setX(x); label_.draw(); }