//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLWTEXTBUTTON_H__36D49253_FFE6_4E93_89FC_F2CAC2DC3336__INCLUDED_) #define AFX_GLWTEXTBUTTON_H__36D49253_FFE6_4E93_89FC_F2CAC2DC3336__INCLUDED_ #include #include class GLWTextButton : public GLWButton { public: GLWTextButton(char *buttonText = "", float x = 0.0f, float y = 0.0f, float w = 0.0f, GLWButtonI *handler = 0, unsigned flags = 0, float size = 14.0f); virtual ~GLWTextButton(); virtual void draw(); void setText(const char *text) { label_.setText(text); setName(text); } const char *getText() { return label_.getText(); } void setColor(const Vector &color) { color_ = color; } REGISTER_CLASS_HEADER(GLWTextButton); protected: GLWLabel label_; Vector color_; }; #endif // !defined(AFX_GLWTEXTBUTTON_H__36D49253_FFE6_4E93_89FC_F2CAC2DC3336__INCLUDED_)