//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef _GLWTRACKER_H_ #define _GLWTRACKER_H_ #include class GLWTrackerI { public: virtual void currentChanged(unsigned int id, float valueX, float valueY) = 0; }; class GLWTracker : public GLWidget { public: GLWTracker(float x = 0.0f, float y = 0.0f, float w = 0.0f, float range = 0.0f); virtual ~GLWTracker(); void setHandler(GLWTrackerI *handler) { handler_ = handler; } float getCurrentX() { return currentX_; } float getCurrentY() { return currentY_; } void setCurrentX(float currentx) { currentX_ = currentx; } void setCurrentY(float currenty) { currentY_ = currenty; } virtual void mouseDown(int button, float x, float y, bool &skipRest); virtual void mouseUp(int button, float x, float y, bool &skipRest); virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest); REGISTER_CLASS_HEADER(GLWTracker); protected: GLWTrackerI *handler_; bool dragging_; float currentX_, currentY_; float range_; }; class GLWTankTracker : public GLWTracker, public GLWTrackerI { public: GLWTankTracker(); virtual ~GLWTankTracker(); virtual void draw(); virtual void currentChanged(unsigned int id, float valueX, float valueY); REGISTER_CLASS_HEADER(GLWTankTracker); }; #endif /* _GLWTRACKER_H_ */