//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_GLWWeaponModelh_INCLUDE__) #define __INCLUDE_GLWWeaponModelh_INCLUDE__ #include class GLWWeaponModel : public GLWidget { public: GLWWeaponModel(float x = 0.0f, float y = 0.0f, float w = 0.0f, float h = 0.0f); virtual ~GLWWeaponModel(); virtual void draw(); virtual void simulate(float frameTime); virtual void mouseDown(int button, float x, float y, bool &skipRest); REGISTER_CLASS_HEADER(GLWWeaponModel); protected: float totalTime_; }; #endif