//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include GLWWindowSkinManager *GLWWindowSkinManager::instance_ = 0; GLWWindowSkinManager *GLWWindowSkinManager::instance() { if (!instance_) { instance_ = new GLWWindowSkinManager(); } return instance_; } GLWWindowSkinManager::GLWWindowSkinManager() { } GLWWindowSkinManager::~GLWWindowSkinManager() { } bool GLWWindowSkinManager::loadWindows() { XMLFile file; const char *fileName = getDataFile("data/windows.xml"); if (!file.readFile(fileName) || !file.getRootNode()) { dialogMessage("GLWWindowSkinManager", formatString( "Failed to parse \"%s\"\n%s", fileName, file.getParserError())); return false; } // Itterate all of the windows in the file std::list::iterator childrenItor; std::list &children = file.getRootNode()->getChildren(); for (childrenItor = children.begin(); childrenItor != children.end(); childrenItor++) { // For each node named window XMLNode *currentNode = (*childrenItor); GLWWindowSkin *window = new GLWWindowSkin; if (!window->initFromXML(currentNode)) { return false; } if (!currentNode->failChildren()) return false; windows_.push_back(window); } return true; } std::list GLWWindowSkinManager::getStateWindows(const char *state) { std::list windows; std::list::iterator itor; for (itor = windows_.begin(); itor != windows_.end(); itor++) { GLWWindowSkin *window = (GLWWindowSkin *) *itor; if (window->inState(state)) { windows.push_back(window); } } return windows; }