//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_XMLParserh_INCLUDE__) #define __INCLUDE_XMLParserh_INCLUDE__ #include #include class XMLParser { public: XMLParser(bool useContentNodes = false); virtual ~XMLParser(); bool parse(const char *data, int len, int final); const char *getParseError(); void setSource(const char *source) { source_ = source; } XMLNode *getRoot() { return root_; } protected: XMLNode *root_; XMLNode *current_; XML_Parser p_; std::string source_; bool useContentNodes_; void startElementHandler(const XML_Char *name, const XML_Char **atts); void endElementHandler(const XML_Char *name); void characterDataHandler(const XML_Char *s, int len); static void startElementStaticHandler(void *userData, const XML_Char *name, const XML_Char **atts); static void endElementStaticHandler(void *userData, const XML_Char *name); static void characterDataStaticHandler(void *userData, const XML_Char *s, int len); }; #endif // __INCLUDE_XMLParserh_INCLUDE__