//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_Lightningh_INCLUDE__) #define __INCLUDE_Lightningh_INCLUDE__ #include #include #include #include class Target; class Lightning : public ActionMeta { public: Lightning(); Lightning(WeaponLightning *weapon, unsigned int playerId, Vector &position, Vector &velocity, unsigned int data); virtual ~Lightning(); virtual void draw(); virtual void init(); virtual void simulate(float frameTime, bool &remove); virtual bool writeAction(NetBuffer &buffer); virtual bool readAction(NetBufferReader &reader); REGISTER_ACTION_HEADER(Lightning); protected: struct Segment { Vector start; Vector end; Vector direction; bool endsegment; float size; }; bool firstTime_; float totalTime_; std::list segments_; RandomGenerator *generator_; WeaponLightning *weapon_; Vector position_; Vector velocity_; unsigned int seed_; unsigned int playerId_; unsigned int data_; void damageTargets(Vector &position, std::map &hurtMap); void dispaceDirection(Vector &direction, Vector &originalDirection, float angle); void generateLightning(int id, int depth, float size, Vector &originalPosition, Vector &originalDirection, Vector &position, Vector &direction, std::map &hurtMap); }; #endif // __INCLUDE_Lightningh_INCLUDE__