//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_TankDamageh_INCLUDE__) #define __INCLUDE_TankDamageh_INCLUDE__ #include #include class TankDamage : public ActionMeta { public: TankDamage(); TankDamage(Weapon *weapon, unsigned int damagedPlayerId, unsigned int firedPlayerId, float damage, bool useShieldDamage, bool checkFall, bool shieldOnlyDamage, unsigned int data); virtual ~TankDamage(); virtual void init(); virtual void simulate(float frameTime, bool &remove); virtual bool writeAction(NetBuffer &buffer); virtual bool readAction(NetBufferReader &reader); REGISTER_ACTION_HEADER(TankDamage); protected: bool firstTime_; Weapon *weapon_; unsigned int damagedPlayerId_; unsigned int firedPlayerId_; float damage_; bool useShieldDamage_, checkFall_, shieldOnlyDamage_; unsigned int data_; void calculateDamage(); void calculateDeath(); void logDeath(); }; #endif