//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include REGISTER_ACTION_SOURCE(TankMovementEnd); TankMovementEnd::TankMovementEnd() : playerId_(0) { } TankMovementEnd::TankMovementEnd( Vector &position, unsigned int playerId) : position_(position), playerId_(playerId) { } TankMovementEnd::~TankMovementEnd() { } void TankMovementEnd::init() { } void TankMovementEnd::simulate(float frameTime, bool &remove) { Tank *current = context_->tankContainer->getTankById(playerId_); if (current) { current->getLife().setRotation(0.0f); if (current->getState().getState() == TankState::sNormal) { // Move the tank to the final position current->setTargetPosition(position_); DeformLandscape::flattenArea(*context_, position_, 0); } } std::map::iterator findItor = TankMovement::movingTanks.find(playerId_); if (findItor != TankMovement::movingTanks.end()) { (*findItor).second->remove(); } remove=true; } bool TankMovementEnd::writeAction(NetBuffer &buffer) { buffer.addToBuffer(position_); buffer.addToBuffer(playerId_); return true; } bool TankMovementEnd::readAction(NetBufferReader &reader) { if (!reader.getFromBuffer(position_)) return false; if (!reader.getFromBuffer(playerId_)) return false; return true; }