//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include #include REGISTER_ACTION_SOURCE(TankSay); TankSay::TankSay() { } TankSay::TankSay(unsigned int playerId, const char *text, unsigned int infoLen) : playerId_(playerId), text_(text), infoLen_(infoLen) { } TankSay::~TankSay() { } void TankSay::init() { Tank *tank = context_->tankContainer->getTankById(playerId_); if (tank) { if (!context_->serverMode) { // put a speach bubble over the talking tank Vector white(1.0f, 1.0f, 1.0f); TalkRenderer *talk = new TalkRenderer( tank->getPosition().getTankTurretPosition(), white); context_->actionController->addAction(new SpriteAction(talk)); LoggerInfo info(LoggerInfo::TypeTalk, text_.c_str()); info.setPlayerId(tank->getPlayerId()); info.setIcon(tank->getAvatar().getTexture()); info.setInfoLen(infoLen_); Logger::log(info); } else if (OptionsParam::instance()->getDedicatedServer()) { Logger::log(text_.c_str()); } } } void TankSay::simulate(float frameTime, bool &remove) { remove = true; Action::simulate(frameTime, remove); } bool TankSay::writeAction(NetBuffer &buffer) { buffer.addToBuffer(playerId_); buffer.addToBuffer(text_); buffer.addToBuffer(infoLen_); return true; } bool TankSay::readAction(NetBufferReader &reader) { if (!reader.getFromBuffer(playerId_)) return false; if (!reader.getFromBuffer(text_)) return false; if (!reader.getFromBuffer(infoLen_)) return false; return true; }