//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include REGISTER_ACTION_SOURCE(WallHit); WallHit::WallHit() : firstTime_(true) { } WallHit::WallHit(Vector &position, OptionsTransient::WallSide type) : firstTime_(true), position_(position), type_(type) { } WallHit::~WallHit() { } void WallHit::init() { if (!context_->serverMode) { context_->actionController->addAction( new SpriteAction(new WallActionRenderer(position_, type_))); } } void WallHit::simulate(float frameTime, bool &remove) { if (!renderer_) remove = true; Action::simulate(frameTime, remove); } bool WallHit::writeAction(NetBuffer &buffer) { buffer.addToBuffer(position_[0]); buffer.addToBuffer(position_[1]); buffer.addToBuffer(position_[2]); buffer.addToBuffer((int) type_); return true; } bool WallHit::readAction(NetBufferReader &reader) { if (!reader.getFromBuffer(position_[0])) return false; if (!reader.getFromBuffer(position_[1])) return false; if (!reader.getFromBuffer(position_[2])) return false; int t = 0; if (!reader.getFromBuffer(t)) return false; type_ = (OptionsTransient::WallSide) t; return true; }