//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include CGFog *CGFog::instance() { static CGFog fog; return &fog; } CGFog::CGFog() { program_ = CGLoader::instance()->loadVertexProgram("i:\\wave.cg", "main"); programb_ = CGLoader::instance()->loadFragmentProgram("i:\\wave2.cg", "main"); modelViewProj_ = program_->getNamedParameter("modelViewProj"); modelView_ = program_->getNamedParameter("modelView"); lightPosition_ = programb_->getNamedParameter("lightPos"); viewPosition_ = program_->getNamedParameter("viewPosition"); decal0_ = programb_->getNamedParameter("decal"); } CGFog::~CGFog() { } void CGFog::bind(unsigned int texNo0) { // Set Params cgGLSetParameter4f(lightPosition_, Landscape::instance()->getSky().getSun().getPosition()[0], Landscape::instance()->getSky().getSun().getPosition()[1], Landscape::instance()->getSky().getSun().getPosition()[2], 0.0f); cgGLSetParameter4f(viewPosition_, GLCamera::getCurrentCamera()->getCurrentPos()[0], GLCamera::getCurrentCamera()->getCurrentPos()[1], GLCamera::getCurrentCamera()->getCurrentPos()[2], 0.0f); cgGLSetStateMatrixParameter(modelViewProj_, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); cgGLSetStateMatrixParameter(modelView_, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_IDENTITY); cgGLSetTextureParameter(decal0_, texNo0); cgGLEnableTextureParameter(decal0_); // Bind program_->bind(); programb_->bind(); } void CGFog::unBind() { // Unset params cgGLDisableTextureParameter(decal0_); // UnBind program_->unBind(); programb_->unBind(); }