//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_CGLoaderh_INCLUDE__) #define __INCLUDE_CGLoaderh_INCLUDE__ #include class CGLoader { public: static CGLoader *instance(); bool init(); CGProgram *loadVertexProgram(const char *fileName, const char *entryFn); CGProgram *loadFragmentProgram(const char *fileName, const char *entryFn); bool cgEnabled(); protected: static CGLoader *instance_; unsigned int counter_; bool init_; CGcontext cgContext_; private: CGLoader(); virtual ~CGLoader(); }; #endif // __INCLUDE_CGLoaderh_INCLUDE__