//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include Clock::Clock() { dwLastTime_ = SDL_GetTicks(); } Clock::~Clock() { } unsigned int Clock::getTicksDifference() { unsigned int dwCurrentTime = SDL_GetTicks(); unsigned int dwTimeDiff = 1; if (dwCurrentTime >= dwLastTime_) { dwTimeDiff = dwCurrentTime - dwLastTime_; } dwLastTime_ = dwCurrentTime; return dwTimeDiff; } float Clock::getTimeDifference() { unsigned int dwTimeDiff = getTicksDifference(); return ((float) dwTimeDiff) / 1000.0f; }