//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include Gamma *Gamma::instance_ = 0; Gamma *Gamma::instance() { if (!instance_) { instance_ = new Gamma; } return instance_; } Gamma::Gamma() { } Gamma::~Gamma() { reset(); } bool Gamma::set() { float gamma = float(OptionsDisplay::instance()->getBrightness()) / 10.0f; GammaSettings tmpSettings_; for (int n=0; n<256; n++) { float i = (float)n / 256.0f; float c = powf(i,1.0f/gamma); int value = (int)(c*65535.0 + 0.5); if ( value > 65535 ) { value = 65535; } tmpSettings_.Red [n] = (Uint16)value; tmpSettings_.Green[n] = (Uint16)value; tmpSettings_.Blue [n] = (Uint16)value; } if (SDL_SetGammaRamp(tmpSettings_.Red,tmpSettings_.Green,tmpSettings_.Blue) <0) { return false; } return true; } bool Gamma::save() { if (SDL_GetGammaRamp(savedSettings_.Red, savedSettings_.Green, savedSettings_.Blue) <0) return false; return true; } void Gamma::reset() { SDL_SetGammaRamp(savedSettings_.Red, savedSettings_.Green, savedSettings_.Blue); }