//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef _GAMMA_H_ #define _GAMMA_H_ #include struct GammaSettings { Uint16 Red [256]; Uint16 Green[256]; Uint16 Blue [256]; }; class Gamma { public: static Gamma *instance(); // should be between 0.3f, 4.0f bool save(); bool set(); void reset(); protected: static Gamma *instance_; private: Gamma(); virtual ~Gamma(); GammaSettings savedSettings_; }; #endif /* _GAMMA_H_ */