//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include struct KeyStateTranslation { const char *keyStateName; unsigned int keyStateSym; } KeyStateTranslationTable [] = { "NONE", KMOD_NONE, "LCTRL", KMOD_LCTRL, "RCTRL", KMOD_RCTRL, "LSHIFTCTRL", KMOD_LCTRL | KMOD_LSHIFT, "RSHIFTCTRL", KMOD_RCTRL | KMOD_RSHIFT, "RSHIFT", KMOD_RSHIFT, "LSHIFT", KMOD_LSHIFT, "RALT", KMOD_RALT, "LALT", KMOD_LALT };