//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef __keyboardKey_h__ #define __keyboardKey_h__ #include #include #include class KeyboardKey { public: struct KeyEntry { unsigned int key; unsigned int state; }; KeyboardKey(const char *name, const char *title, const char *description, int group, bool command); virtual ~KeyboardKey(); bool keyDown(char *buffer, unsigned int keyState, bool repeat = true); bool keyMatch(unsigned key); bool addKeys(std::list &keyNames, std::list &keyStates); void addKey(unsigned int position, unsigned int key, unsigned int state); void removeKey(unsigned int position); std::vector &getKeys() { return keys_; } const char *getName() { return name_.c_str(); } const char *getTitle() { return title_.c_str(); } const char *getDescription() { return description_.c_str(); } int getGroup() { return group_; } bool getNameIsCommand() { return command_; } static bool translateKeyName(const char *name, unsigned int &key); static bool translateKeyState(const char *name, unsigned int &state); static bool translateKeyNameValue(unsigned int key, const char *&name); static bool translateKeyStateValue(unsigned int state, const char *&name); static bool translateKeyNameWX(unsigned int wxkey, unsigned int &key); protected: std::string name_; std::string title_; std::string description_; std::vector keys_; int group_; bool keyToogle_; bool command_; private: KeyboardKey(const KeyboardKey &); const KeyboardKey & operator=(const KeyboardKey &); }; #endif // __keyboardKey_h__