//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // Line.h: interface for the Line class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_Line_H__54F37DA5_36EB_11D3_BE80_000000000000__INCLUDED_) #define AFX_Line_H__54F37DA5_36EB_11D3_BE80_000000000000__INCLUDED_ #include class Line { public: Line(); Line(Vector &start, Vector &end); virtual ~Line(); float dotP(const Line &line); bool intersect(const Line &line, Vector &interPt, const bool checkPtOnLine = true); Vector operator*(const Line &line); const Vector &getDirection(); const Vector &getStart(); const Vector &getEnd(); void setStart(const Vector &start); void setEnd(const Vector &end); void setPoints(const Vector &start, const Vector &end); Vector get2DPerp(); protected: Vector start_, end_; Vector dir_; }; #endif // !defined(AFX_Line_H__54F37DA5_36EB_11D3_BE80_000000000000__INCLUDED_)