//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include LoggerInfo::LoggerInfo( LogType type, const char *message, const char *time) : type_(type), playerId_(0), otherPlayerId_(0), infoLen_(0), icon_(0), message_(message), time_(time) { } void LoggerInfo::setMessage(const char *message) { message_ = message; } void LoggerInfo::setInfoLen(unsigned int infoLen) { infoLen_ = infoLen; } void LoggerInfo::setTime(const char *time) { time_ = time; } void LoggerInfo::setIcon(GLTexture *icon) { icon_ = icon; } void LoggerInfo::setPlayerId(unsigned int playerId) { playerId_ = playerId; } void LoggerInfo::setOtherPlayerId(unsigned int playerId) { otherPlayerId_ = playerId; }