//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef _MOUSE_H_ #define _MOUSE_H_ #include // Mouse.h: interface for the Mouse class. // ////////////////////////////////////////////////////////////////////// class Mouse { public: static Mouse *instance(); void processMouseEvent(SDL_Event &event); protected: static Mouse *instance_; int mouse_sensitivity_; private: Mouse(); virtual ~Mouse(); void mouseDown(SDL_Event &event); void mouseUp(SDL_Event &event); void mouseMove(SDL_Event &event); }; #endif /* _MOUSE_H_ */