//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // ProgressCounter.cpp: implementation of the ProgressCounter class. // ////////////////////////////////////////////////////////////////////// #include ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// ProgressCounterI::~ProgressCounterI() { } ProgressCounter::ProgressCounter(ProgressCounterI *user) : currentOp_("None"), currentPercentage_(0.0f), user_(user) { } ProgressCounter::~ProgressCounter() { } void ProgressCounter::setNewOp(char *op) { currentOp_ = op; if (user_) user_->progressChange(currentOp_.c_str(), currentPercentage_); } void ProgressCounter::setNewPercentage(float percentage) { currentPercentage_ = percentage; if (user_) user_->progressChange(currentOp_.c_str(), currentPercentage_); }