//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // ProgressCounter.h: interface for the ProgressCounter class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_PROGRESSCOUNTER_H__4FA8EFA4_46AC_4790_9F55_B47AEF18EFEC__INCLUDED_) #define AFX_PROGRESSCOUNTER_H__4FA8EFA4_46AC_4790_9F55_B47AEF18EFEC__INCLUDED_ #include class ProgressCounterI { public: virtual ~ProgressCounterI(); virtual void progressChange(const char *op, const float percentage) = 0; }; class ProgressCounter { public: ProgressCounter(ProgressCounterI *user = 0); virtual ~ProgressCounter(); void setUser(ProgressCounterI *user) { user_ = user; } void setNewOp(char *op); void setNewPercentage(float percentage); const char *getCurrentOp() { return currentOp_.c_str(); } const float getCurrentPercentage() { return currentPercentage_; } protected: std::string currentOp_; float currentPercentage_; ProgressCounterI *user_; }; #endif // !defined(AFX_PROGRESSCOUNTER_H__4FA8EFA4_46AC_4790_9F55_B47AEF18EFEC__INCLUDED_)