//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_SplinePathh_INCLUDE__) #define __INCLUDE_SplinePathh_INCLUDE__ #include #include class SplinePath { public: SplinePath(); virtual ~SplinePath(); void generate( std::vector &inPoints, int resolution = 200, int polynomials = 3, float pointsPerSecond = 5.0f); void draw(); void simulate(float frameTime); void getPathAttrs(Vector &position, Vector &direction); std::vector &getControlPoints() { return controlPoints_; } std::vector &getPathPoints() { return pathPoints_; } protected: std::vector controlPoints_; std::vector pathPoints_; float pathTime_; float pointsPerSecond_; }; #endif // __INCLUDE_SplinePathh_INCLUDE__