//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_StatsLoggerFileh_INCLUDE__) #define __INCLUDE_StatsLoggerFileh_INCLUDE__ #include #include class StatsLoggerFile : public StatsLogger { public: StatsLoggerFile(); virtual ~StatsLoggerFile(); virtual void gameStart(std::list &tanks); virtual void roundStart(std::list &tanks); virtual int getKillCount(const char *uniqueId); virtual std::list getAliases(Tank *tank); virtual std::list getIpAliases(Tank *tank); virtual char *tankRank(Tank *tank); virtual void updateStats(Tank *tank); virtual char *allocateId(); virtual char *getStatsId(Tank *tank); virtual void tankConnected(Tank *tank); virtual void tankDisconnected(Tank *tank); virtual void tankJoined(Tank *tank); virtual void tankFired(Tank *firedTank, Weapon *weapon); virtual void tankResigned(Tank *resignedTank); virtual void tankKilled(Tank *firedTank, Tank *deadTank, Weapon *weapon); virtual void tankTeamKilled(Tank *firedTank, Tank *deadTank, Weapon *weapon); virtual void tankSelfKilled(Tank *firedTank, Weapon *weapon); virtual void tankWon(Tank *tank); virtual void tankOverallWinner(Tank *tank); virtual void weaponFired(Weapon *weapon, bool deathAni); virtual void weaponKilled(Weapon *weapon, bool deathAni); protected: FileLogger *statsLogger_; void createLogger(); }; #endif