//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // Triangle.h: interface for the Triangle class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_TRIANGLE_H__B076B031_36ED_11D3_BE80_000000000000__INCLUDED_) #define AFX_TRIANGLE_H__B076B031_36ED_11D3_BE80_000000000000__INCLUDED_ #include class Triangle { public: Triangle(); virtual ~Triangle(); Vector &getNormal() { return faceN_; } void setPointComponents(const float ptA1, const float ptA2, const float ptA3, Vector &normalA, const float ptB1, const float ptB2, const float ptB3, Vector &normalB, const float ptC1, const float ptC2, const float ptC3, Vector &normalC); bool pointInBoundingBox(const Vector &pt); bool pointInTriangle(const Vector &pt); virtual bool rayIntersect( const Line &ray, Vector &intersectPt, Vector &intersectN, float &intersectDist, const bool checkPtOnLine = true); virtual bool sphereIntersect( Vector &sphereCentre, float &sphereRadius, Vector &intersectPt, Vector &intersectN, float &intersectDist); protected: enum largestNormalPart { scalarX, scalarY, scalarZ } largest_; Vector ptA_, ptB_, ptC_; Vector faceN_; void calcNormal(); void calcLargest(); }; #endif // !defined(AFX_TRIANGLE_H__B076B031_36ED_11D3_BE80_000000000000__INCLUDED_)