//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_AutoDefenseDialogh_INCLUDE__) #define __INCLUDE_AutoDefenseDialogh_INCLUDE__ #include #include #include class AutoDefenseDialog : public GLWWindow, public GLWButtonI, public GLWDropDownI { public: AutoDefenseDialog(); virtual ~AutoDefenseDialog(); // Inherited from GLWButtonI virtual void buttonDown(unsigned int id); // Inherited from GLWDropDownI virtual void select(unsigned int id, const int pos, GLWSelectorEntry value); // Inherited from GLWWindow virtual void windowInit(const unsigned state); protected: unsigned int okId_; unsigned int cancelId_; GLWPanel *topPanel_; GLWDropDownText *ddshields_; GLWDropDownText *ddpara_; void finished(); void displayCurrent(); }; #endif