//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_HelpButtonDialogh_INCLUDE__) #define __INCLUDE_HelpButtonDialogh_INCLUDE__ #include #include class HelpButtonDialog { public: static HelpButtonDialog *instance(); struct HelpMenu : public GLMenuI { HelpMenu(); // Inherited from GLMenuI virtual void menuSelection(const char* menuName, const int position, GLMenuItem &item); virtual bool getMenuItems(const char* menuName, std::list &result); GLTexture &getHelpTexture(); protected: GLTexture helpTexture_; } helpMenu_; struct VolumeMenu : public GLMenuI { VolumeMenu(); // Inherited from GLMenuI virtual void menuSelection(const char* menuName, const int position, GLMenuItem &item); virtual bool getMenuItems(const char* menuName, std::list &result); GLTexture soundTexture_; } volumeMenu_; protected: static HelpButtonDialog *instance_; private: HelpButtonDialog(); virtual ~HelpButtonDialog(); }; #endif