//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_RulesDialogh_INCLUDE__) #define __INCLUDE_RulesDialogh_INCLUDE__ #include #include #include #include #include class RulesDialog : public GLWWindow , public GLWButtonI { public: static RulesDialog *instance(); virtual void hide(); virtual void display(); virtual void buttonDown(unsigned int id); virtual void draw(); void addMOTD(const char *text); void addIcon(GLTexture *texture); protected: static RulesDialog *instance_; GLWListView *motdList_, *rulesList_; GLWIcon *icon_; GLWTab *rulesTab_; GLWTab *motdTab_; unsigned int okId_; void drawRules(); private: RulesDialog(); virtual ~RulesDialog(); }; #endif