//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include SkipDialog *SkipDialog::instance_ = 0; SkipDialog *SkipDialog::instance() { if (!instance_) { instance_ = new SkipDialog; } return instance_; } SkipDialog::SkipDialog() : GLWWindow("Skip", 210.0f, 115.0f, 0, "Allows the player to skip the current move.") { okId_ = addWidget(new GLWTextButton("Skip Move", 10, 80, 190, this, GLWButton::ButtonFlagOk | GLWButton::ButtonFlagCenterX))->getId(); allId_ = addWidget(new GLWTextButton("Skip All Moves", 10, 45, 190, this, GLWButton::ButtonFlagOk | GLWButton::ButtonFlagCenterX))->getId(); cancelId_ = addWidget(new GLWTextButton("Cancel", 95, 10, 105, this, GLWButton::ButtonFlagCancel | GLWButton::ButtonFlagCenterX))->getId(); } SkipDialog::~SkipDialog() { } void SkipDialog::buttonDown(unsigned int id) { if (id == okId_ || id == allId_) { Tank *firstTank = ScorchedClient::instance()->getTankContainer().getCurrentTank(); if (firstTank) { TankAIHuman *tankAI = (TankAIHuman *) firstTank->getTankAI(); if (tankAI) { if (id == allId_) { firstTank->getState().setSkipShots(true); } tankAI->skipShot(); } } GLWWindowManager::instance()->hideWindow(id_); } else if (id == cancelId_) { GLWWindowManager::instance()->hideWindow(id_); } }